Suhas Beemineni · Student & software builder

Curious by nature.
Precise by practice.

I build across spacecraft simulation, reliable AI, research, and creative software — then test what the evidence can actually support.

Selected work

A few things
I've built.

Projects with room to look closer.

AegisLand simulated landing markerAegisLand ↗ Voyager simulation trajectoriesVoyager / Elodin ↗ AbstainBench evaluation interfaceAbstainBench ↗

A closer look · 01 / 06

Work in
orbit.

Drag the wall. Let the work come around.

Across the stack

Different questions.
Same care for the details.

I like work where a system has to be useful, explainable, and honest about its edges.

A closer look · 01 / 03

The machine
behind the numbers.

This is a NASA 3D Resources model of Voyager, staged beside an illustrative Jupiter and trajectory. Scroll through the scene, or explore the spacecraft directly.

Model: NASA 3D Resources / Voyager Probe (A). Jupiter texture: NASA 3D Resources. This composition is illustrative; it is not a measured Voyager trajectory and NASA does not endorse this site.

Close inspection01
Loading the spacecraftthe static composition stays available
Illustrative scene · scroll to reveal

A small experiment

A little change.
A different
trajectory.

Bring a flyby closer to Jupiter and gravity bends its path more. Move the slider and see the geometry change.

Inside the model
Illustrative hyperbolic path curving around Jupiter
An illustrative two-body flyby

Distances are from Jupiter's center. A teaching model, separate from measured Voyager results.

The wider notebook

Everything else
worth following.

Not every project needs a hero image. These are the other threads, experiments, and questions I’ve made time for.

A bit about me

Still learning.
Always building.

My résumé

I'm Suhas, a high school student drawn to problems where code meets the physical world — and to software that helps people do something better.

Aerospace got me curious. Building software gave me a way to explore spacecraft dynamics, camera uncertainty, language-model evaluation, navigation, astronomy, and climate data.

At Seagulls / OpenStage, I worked as part of a crew on model routing, memory boundaries, guardrails, tracing, and QA. I’m careful about the difference between my implementation, a team result, and an interesting idea.

I'm interested in internships and collaborations where I can contribute to a real codebase and keep learning in public.

Let's make something useful

Have something
worth figuring out?

suhas.aug20@gmail.com

I'd like to hear about it.